Fantastic Contraption version 2.0 is now live! Happy Valentine’s day, Neko loves you!

We’ve been working on this update for a year now, and we’re excited(/relieved) to finally get it into your hands. This version is packed with new content, new features, and a ton of back-end improvements, but first:



Version 2.0 comes with a 33% permanent price drop. Fantastic Contraption is now available for $19.99USD everywhere!

Pricing has always been something we’ve had to approach carefully. As we were a launch title for the first commercially-available VR, there was no data on what was appropriate or expected from consumers. Now that the market has settled down a bit, we think that $20 or so is fair for everyone and in line with expectations. And if you buy now, you’ll essentially have $10 you didn’t before! That’s like… a pizza! A… a small pizza, but a pizza! You’ll be losing free money if you don’t buy today!




We’ve put a ton of work into our puzzle-set and have created a whole new “B-Side” playlist for you to enjoy! The game now boasts over 100 levels, smoothing out the introductory learning curve and adding some high-end challenges for those Contraptionistas that find the late-game too easy. Share your new solutions! Show us what you’ve got!



Fantastic Contraption 2.0 runs faster on every machine now!

We’ve been making separate versions of Fantastic Contraption for different platforms, as each new piece of hardware had different technical requirements or minimum specs. Gameplay is the same between all platforms if you have the latest and greatest hardware, but what if you don’t have a supercomputer with a dedicated AC room? We’ve put a bunch of probably-disqualifying performance-enhancing code into each edition of the game to make it sing uniquely for each platform.

What we’ve done in Version 2.0 is merge all of our performance fixes into one master build. This means that if you have a computer that is below min-spec on any platform, you should still be able to play without our physics engine grinding your CPU to dust! This also means that if your CPU is heavily loaded with other tasks (Twitch streaming, mixed-reality compositing, etc.) the game will keep chugging along at a comfortable 90+ FPS.

This required us to rework how physics work so if reality starts falling apart for you, maybe try RAMing some CPUs onto your DVD-ROMs.



Fantastic Contraption has been hitting up the gym every week and is really starting to show some progress! It’s been simultaneously doing low- and high-carb diets and the results are amazing!

But also, now that you’ve made it this far down in the update news, I’ve got a secret to let you in on. All those dirty article-skimmers won’t know about this, but those B-Sides levels? They also include a handful of levels featuring all-new gameplay mechanics: Cactuses (that destroy bits of your contraption on touch) and Balloons (that give your Contraption buoyancy to float over Cactuses, gaps, and other challenges).

These new elements aren’t a big part of this update; they’re little teasers we’ve thrown in, things that we’ve been working on since version 1.0, way back when VR was just a baby. They’re just two fun toys in a whole toolbox of things that were cut for the initial version of the game. You can access these new elements in the Level Editor though – so you can generate (and share online) all sorts of zany things for the world to see!

PS VR and Microsoft Store contraptionistas: You are also getting the 2.0 update! It’s all done on our end, we’re just waiting for their quality control inspectors to finish going over it all with a fine-toothed-magnifying-glass. That’s a thing, right?


Today we’re pleased to announce that we are bringing Mini Metro to Nintendo Switch!

We’ve been huge fans of the minimalist aesthetic and design of Mini Metro since it was first revealed to the world, and we are honoured to be teaming up with our friends at Dinosaur Polo Club to bring the experience to the Nintendo Switch platform. The game looks as gorgeous on your TV as it does when cradled between the Joy Cons, and you’ll find it even more awesome to play.

We’ve been having a great time making the game the best it can be on the platform, and we’re excited that this secret is finally out! We’ve cleverly hidden another big bag of Mini Metro secrets around here somewhere, though. You’ll be hearing a lot more from us soon, as soon as we remember where we put it.

The gorgeous aesthetic, procedurally generated soundtrack, and amazing gameplay of Mini Metro will be available on the Nintendo Switch in early 2018. Jump on our mailing list if you want early-access to our next Mini Metro announcement!


Fans of Cartoon Network series OK K.O.! Let’s Be Heroes will be happy to hear that Radial Games is working on the upcoming video game, releasing in 2018, alongside our long-time friends over at Capy Games.

The trailer for the game – OK K.O.! Let’s Play Heroes – is pretty awesome. Watch it right now!

We’ve been sitting on this news for a while, so we’re  excited to be able to talk about it at last, and can’t wait for you to play it when it releases next year.


Heya everybody,

Today we’re excited to announce something we’ve been working on for a little while – we’ll be bringing Fantastic Contraption to Microsoft’s brand-new Mixed Reality headsets this holiday season!

You can even see Fantastic Contraption featured in Microsoft’s big official fancy announcement trailer ahead of this week’s IFA, as the glorious icing-on-the-cake of the announcement. We feel loved!

More details will follow, but for now, get excited. We sure are!

Read the full announcement from Microsoft’s Alex Kipman here.


Hi folks,

Hot on the heels of our announcement that the game was releasing on July 11th comes the confirmation that the game is live on PlayStation 4! We did it!

What a beautiful feature!


As you can see, it is priced at $19.99, with a special one-month discount down to just $17.99 – a $2 saving! You could buy a single item at the dollar store and still have cash left over. What a hot deal!

This is the real trailer:


And below is the official silly video made by Galen to commemorate our special day, using Ditty . It’s very officially silly and highly officially enjoyable.


So what are you waiting for? Go pick up Fantastic Contraption for PlayStation VR!


Truly, it is almost upon us: we’re very pleased to announce that  Fantastic Contraption will be available July 11th on PlayStation VR! We’ve been working on this version for ages, designing and implementing a whole bunch of special features to make the game feel awesome.

Here are a few of those new features:

  • Seated gameplay designed especially for PlayStation VR
  • Two new levels, exclusive to PlayStation VR
  • Dynamically resize the world using Resize Island
  • A ton of PS4 Pro-specific enhancements

We wrote a huge post for PlayStation, so for the full spectrum of information, check out the PlayStation US Blog.


Wow, what a year. Where to start?

In early 2016 we shipped Fantastic Contraption (with our partners Northway Games) as a launch title on the HTC Vive. Then came the Oculus Touch edition, and we’re launching very soon for PS VR. Along the way we won a few awards and we tried our best to create something that pushed the boundaries of what was possible in Virtual Reality. Most recently, Kert Gartner won the “Most Innovative Game Trailer” award for our mixed-reality launch trailer.

This first year of commercially-available virtual-reality has been pretty wild!

While we’ve been working on FC, we’ve also been working on top-secret prototypes both in- and outside-of the VR space. We’ve been partnering with some kickass developers and working on our own new content as well. We’ll be announcing some exciting new things later this year.

Perhaps the most exciting news is that we’ve doubled our team size. Stephen Gray joined us last year, with Galen Ryder, Chris Triolo, and Christopher Floyd all joining the crew in early 2017.  You know you’re a big company when you have two Chrises.

Having these rockstars aboard makes a whole lot more possible, and we’re all excited to let you in on our secrets. We promise they’ll be out soon. Until then, let’s all gaze upon our glorious new company logo!

We feel this new logo captures the essence of Radial Games, and it’s much easier to fit on a business card than our old propeller iconography. Thanks so much to Jess for helping us nail down the design.